import {Action} from "../../internal/Action";
import {Qualifier} from "../../internal/qualifier/Qualifier";
import {QualifierValue} from "../../internal/qualifier/QualifierValue";
/**
* @description Vectorizes the image.
* @extends SDK.Action
* @memberOf Actions.Effect
* @see Visit {@link Actions.Effect|Effect} for an example
*/
class VectorizeEffectAction extends Action {
private _numOfColors: number | string;
private _detailsLevel: number | string;
private _despeckleLevel: number | string;
private _cornersLevel: number | string;
private _paths: number | string;
constructor() {
super();
}
/**
* @description The number of colors. (Range: 2 to 30, Server default: 10)
* @param {number | string} num
* @return {this}
*/
numOfColors(num: number | string): this {
this._numOfColors = num;
return this;
}
/**
* @description The level of detail. Specify either a percentage of the original image (Range: 0.0 to 1.0) or an absolute number of pixels (Range: 0 to 1000). (Server default: 300)
* @param {number | string} num
* @return {this}
*/
detailsLevel(num: number | string): this {
this._detailsLevel = num;
return this;
}
/**
* @description The size of speckles to suppress. Specify either a percentage of the original image (Range: 0.0 to 1.0) or an absolute number of pixels (Range: 0 to 100, Server default: 2)
* @param {number | string} num
* @return {this}
*/
despeckleLevel(num: number | string):this {
this._despeckleLevel = num;
return this;
}
/**
* @description The corner threshold. Specify 100 for no smoothing (polygon corners), 0 for completely smooth corners. (Range: 0 to 100, Default: 25)
* @param {number | string} num
* @return {this}
*/
cornersLevel(num: number | string): this {
this._cornersLevel = num;
return this;
}
/**
* @description The optimization value. Specify 100 for least optimization and the largest file. (Range: 0 to 100, Server default: 100).
* @param {number} num
* @return {this}
*/
paths(num: number):this {
this._paths = num;
return this;
}
protected prepareQualifiers(): void {
let str = 'vectorize';
if (this._numOfColors) {
str += `:${new QualifierValue(`colors:${this._numOfColors}`).toString()}`;
}
if (this._detailsLevel) {
str += `:${new QualifierValue(`detail:${this._detailsLevel}`).toString()}`;
}
if (this._despeckleLevel) {
str += `:${new QualifierValue(`despeckle:${this._despeckleLevel}`).toString()}`;
}
if (this._paths) {
str += `:${new QualifierValue(`paths:${this._paths}`).toString()}`;
}
if (this._cornersLevel) {
str += `:${new QualifierValue(`corners:${this._cornersLevel}`).toString()}`;
}
this.addQualifier(new Qualifier('e', str));
}
}
export {VectorizeEffectAction};