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A Comprehensive Guide to Adding Text to Images on Android

text to images android

Android has dominated the mobile market, with around 71% of the global market share, according to Statcounter. Developers are drawn to Android for its rich ecosystem and potential to reach millions of users. Developers can use the Android SDK to build apps for phones, tablets, wearables, and TVs. They can also use the Android NDK to build native code that runs on Android devices.

Adding text to images on Android may not be an essential feature, but it’s nice. It allows you to add captions or other text to photos, which is useful for sharing on social media.

In this article, we’ll learn about adding text to images on Android. We’ll demonstrate how to leverage the Cloudinary API to streamline this process, making it more efficient and user-friendly. So, let’s dive in and start adding life to our images with text!

In this article:

Understanding the Importance of Adding Text to Images

Adding text to images is a powerful technique that serves multiple purposes. It enhances communication by providing context and emphasizing key messages, making the content more engaging and accessible.

Text overlays can also direct viewers’ attention to specific details, helping to convey a message more effectively. In marketing, text on images can highlight product features or calls to action, significantly impacting viewer retention and brand recognition. Plus, in SEO, image alt text can improve website ranking and drive traffic, as search engines use this text to index and understand images.

text to images android

How to Add Text to Image on Android

Let’s go over an example from start to finish on how you can create an app in Android Java that uses Cloudinary, a media asset management platform, to add text overlays to your images.

For this tutorial, we will use Cloudinary to add text overlays to our images. So head over to Cloudinary and sign up for a free account.

Once you’ve signed up, go to Cloudinary and log in to your account. Next, click the Programmable Media button at the top left corner of your screen and go to the Dashboard tab. Here, you will see your Cloudinary API credentials. Copy these, as we will be using them later in the tutorial.

text to images android

Since we will be creating an Android app, you will need to have the latest version of Android Studio installed on your system. You can download the latest version from the Android Studio website if you don’t have it installed.

Initializing Our Android Studio Project

Open up Android Studio and select an Empty Views Activity project. Make sure you use the project highlighted in the image below, as other templates may not support Java. Click on Next to navigate to the next window.

text to images android

Next, we will rename our project. Here, we have named our project Text Overlay. Select the directory to save your project and select Java as the project language. Optionally, you can select the Minimum SDK requirement for your project (for now, we have left it as Android 11). Finally, click on Finish to finish setting up your project.

text to images android

Creating a new project will take some time to build as Gradle will download the requirements for your project, but once completed, your project should look something like this:

text to images android

Now, we can begin adding the necessary modules for the project.

To do this, open up your build.gradle file and add in your imports. Here, we will be using Picasso, a powerful image downloading and caching library for Android, as well as the Cloudinary Android SDK:

implementation("com.squareup.picasso:picasso:2.8")
implementation("com.cloudinary:cloudinary-android:2.5.0")

text to images android

Next, we will open up our AndroidManifest.xml file and add some permissions for reading image and video files along with accessing the internet:

<!-- Read Storage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />

<!-- Access Internet -->
<uses-permission android:name="android.permission.INTERNET" />

text to images android

Creating a User Interface For Our App

To create our UI, we will start by opening activity_main.xml, located in the res/layout folder. This will open your main app screen. We’ll add some ImageView objects to display the images the user wants to select. Then, we add a few TextView objects to help the user understand the purpose of the ImageView objects.

text to images android

To rename our objects, we need to select each object and click on the Code button in the screen’s top-right corner to open up its source XML file. Here, we can change the text and variable names of our objects to our liking:

text to images android

For now, let’s revert to our original screen by clicking on the Design button and adding a few more objects. Here, we will add a button that calls an Android overlay transformation of the images and shows the result in the bottom ImageView. Finally, we will add an EditText object to help the user type the text they want overlay. Here is what our final UI looks like:

text to images android

Coding Our Android App

With the setup out of the way, we can begin coding our application. Start by opening up MainActivity.java, located in the com.example.cloudinary folder of our project. Next, we will head to the MainActivity class, where we will begin by defining new variables that will serve as placeholders:

   private static final String TAG = "Upload ###";

   private static int IMAGE_REQ=1;
   private Uri imagePath;
   Map config = new HashMap();

   private ImageView Image;
   private ImageView Result;
   private Button button;
   private EditText Edit;

Here, we have defined two ImageView variables, Image and Result. The Image variable will store our base image, while the Result variable will store the resultant image. The imagePath variable will store the location of our base image, while the Edit variable will help us call our EditText object. We’ve also defined a Map variable called config that will help us initialize our Cloudinary API. Finally, the TAG variable will find our debug statements in our code.

Now that our variables are set up, we can start working on our onCreate() function. We will begin by retrieving our objects from our XML file using the findViewById() function:

@Override
protected void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.activity_main);

   // Initializing views
   Image=findViewById(R.id.Image);
   Result=findViewById(R.id.Result);
   button=findViewById(R.id.button);
   Edit = findViewById(R.id.editText);

Next, we will use the config variable to define our Cloudinary API. We will also add an on-click function to our image using the setOnClickListener(). These functions will call a requestPermission() function, which we will also define later:

@Override
protected void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.activity_main);

   // Initializing views
   Image=findViewById(R.id.Image);
   Result=findViewById(R.id.Result);
   button=findViewById(R.id.button);
   Edit = findViewById(R.id.editText);

   // Initializing Cloudinary configuration
   config.put("cloud_name", "your_cloud_name");
   config.put("api_key","your_api_key");
   config.put("api_secret","your_api_secret");
   MediaManager.init(this, config);

   // Setting click listeners
   Image.setOnClickListener(v -> {
       requestPermission();
       Log.d(TAG, ": "+"request permission");
   });
...

To complete our onCreate() function, we will define an on-click function for our button:

...
button.setOnClickListener(v -> {
   // Button click action

   Log.d(TAG, ": "+" button clicked");

   // Upload images to Cloudinary
   MediaManager.get().upload(imagePath).option("public_id", "image").dispatch();

   String text = Edit.getText().toString();

   // Generate URL for the result image
   String url = MediaManager.get().url().transformation(new Transformation()
           .width(500).crop("scale").chain()
           .overlay(new TextLayer().fontFamily("Verdana").fontSize(75).fontWeight("bold").text(text)).chain()
           .flags("layer_apply")).generate("image");

   Log.d("URL", url);

   // Load and display the result image using Picasso
   Picasso.get()
           .load(url)
           .into(Result);
});
...

In this function, we first use Cloudinary’s MediaManager object to upload our base image to the Cloudinary cloud with its public ID defined as Image. Next, we use the Edit object to retrieve the text the user inputs in the App.

We then use MediaManager’s .transform() method and generate a new overlay transformation to overlay the text onto the image. Finally, we log this URL to the console before using Picasso to display the image on the Result ImageView. Here is what our complete onCreate() function looks like:

@Override
protected void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.activity_main);

   // Initializing views
   Image=findViewById(R.id.Image);
   Result=findViewById(R.id.Result);
   button=findViewById(R.id.button);
   Edit = findViewById(R.id.editText);

   // Initializing Cloudinary configuration
   config.put("cloud_name", "your_cloud_name");
   config.put("api_key","your_api_key");
   config.put("api_secret","your_api_secret");
   MediaManager.init(this, config);

   // Setting click listeners
   Image.setOnClickListener(v -> {
       requestPermission();
       Log.d(TAG, ": "+"request permission");
   });

   button.setOnClickListener(v -> {
       // Button click action

       Log.d(TAG, ": "+" button clicked");

       // Upload images to Cloudinary
       MediaManager.get().upload(imagePath).option("public_id", "image").dispatch();

       String text = Edit.getText().toString();

       // Generate URL for the result image
       String url = MediaManager.get().url().transformation(new Transformation()
               .width(500).crop("scale").chain()
               .overlay(new TextLayer().fontFamily("Verdana").fontSize(75).fontWeight("bold").text(text)).chain()
               .flags("layer_apply")).generate("image");

       Log.d("URL", url);

       // Load and display the result image using Picasso
       Picasso.get()
               .load(url)
               .into(Result);
   });

}

Now that our onCreate() function is complete let’s define our requestPermission() function.

The requestPermission() function simply works as you’d think. It triggers an Android System request, requesting permission from the user to access storage files as well as internet usage. If the permission is granted, the function calls in a selectImage() function. Here is what our function looks like:

private void requestPermission() {
   if(ContextCompat.checkSelfPermission(MainActivity.this, Manifest.permission.READ_MEDIA_IMAGES)
           == PackageManager.PERMISSION_GRANTED)
   {
       selectImage();
   }else
   {
       ActivityCompat.requestPermissions(MainActivity.this,new String[]{
               Manifest.permission.READ_MEDIA_IMAGES
       },IMAGE_REQ);
   }

}

Next, let’s code our selectImage() function.

The selectImage() function creates a new Intent object, which is essentially a messaging object that is used to request any action from another app component. Next, we will filter files based on the image and, finally, use the intent to launch an activity. Here is what our function looks like:

private void selectImage() {
   Intent intent=new Intent();
   intent.setType("image/*");// if you want to you can use pdf/gif/video
   intent.setAction(Intent.ACTION_GET_CONTENT);
   someActivityResultLauncher.launch(intent);
}

Finally, we will define our activity.

Our activity needs to perform two functions: retrieve the location of our base image and display our base image in the relevant ImageView. To do this, we will create an activity launcher to retrieve our image’s data. It will then use this data to populate the imagePath variable and then use Picasso to load the image onto our ImageView. Here is what our Activity looks like:

ActivityResultLauncher<Intent> someActivityResultLauncher = registerForActivityResult(
       new ActivityResultContracts.StartActivityForResult(),
       new ActivityResultCallback<ActivityResult>() {
           @Override
           public void onActivityResult(ActivityResult result) {
               if (result.getResultCode() == Activity.RESULT_OK) {
                   // There are no request codes
                   Intent data = result.getData();
                       // Handle result for Base image
                       imagePath=data.getData();
                       Picasso.get().load(imagePath).into(Image);

               }
           }
});

With this, our code is now complete. Here is what our MainActivity.java looks like:

package com.example.textoverlay;

import androidx.activity.result.ActivityResult;
import androidx.activity.result.ActivityResultCallback;
import androidx.activity.result.ActivityResultLauncher;
import androidx.activity.result.contract.ActivityResultContracts;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;

import android.Manifest;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Bundle;
import android.util.Log;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageView;

import com.cloudinary.Transformation;
import com.cloudinary.android.MediaManager;
import com.cloudinary.transformation.TextLayer;
import com.squareup.picasso.Picasso;

import java.util.HashMap;
import java.util.Map;

public class MainActivity extends AppCompatActivity {

   private static final String TAG = "Upload ###";

   private static int IMAGE_REQ=1;
   private Uri imagePath;
   Map config = new HashMap();

   private ImageView Image;
   private ImageView Result;
   private Button button;
   private EditText Edit;

   @Override
   protected void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.activity_main);

       // Initializing views
       Image=findViewById(R.id.Image);
       Result=findViewById(R.id.Result);
       button=findViewById(R.id.button);
       Edit = findViewById(R.id.editText);

       // Initializing Cloudinary configuration
       config.put("cloud_name", "your_cloud_name");
       config.put("api_key","your_api_key");
       config.put("api_secret","your_api_secret");
       MediaManager.init(this, config);

       // Setting click listeners
       Image.setOnClickListener(v -> {
           requestPermission();
           Log.d(TAG, ": "+"request permission");
       });

       button.setOnClickListener(v -> {
           // Button click action

           Log.d(TAG, ": "+" button clicked");

           // Upload images to Cloudinary
           MediaManager.get().upload(imagePath).option("public_id", "image").dispatch();

           String text = Edit.getText().toString();

           // Generate URL for the result image
           String url = MediaManager.get().url().transformation(new Transformation()
                   .width(500).crop("scale").chain()
                   .overlay(new TextLayer().fontFamily("Verdana").fontSize(75).fontWeight("bold").text(text)).chain()
                   .flags("layer_apply")).generate("image");

           Log.d("URL", url);

           // Load and display the result image using Picasso
           Picasso.get()
                   .load(url)
                   .into(Result);
       });

   }

   // Request permission to access gallery
   private void requestPermission() {
       if(ContextCompat.checkSelfPermission(MainActivity.this, Manifest.permission.READ_MEDIA_IMAGES)
               == PackageManager.PERMISSION_GRANTED)
       {
           selectImage();
       }else
       {
           ActivityCompat.requestPermissions(MainActivity.this,new String[]{
                   Manifest.permission.READ_MEDIA_IMAGES
           },IMAGE_REQ);
       }

   }

   // Select the image from the gallery
   private void selectImage() {
       Intent intent=new Intent();
       intent.setType("image/*");// if you want to you can use pdf/gif/video
       intent.setAction(Intent.ACTION_GET_CONTENT);
       someActivityResultLauncher.launch(intent);
   }

   // Activity Result Launcher for selecting image
   ActivityResultLauncher<Intent> someActivityResultLauncher = registerForActivityResult(
           new ActivityResultContracts.StartActivityForResult(),
           new ActivityResultCallback<ActivityResult>() {
               @Override
               public void onActivityResult(ActivityResult result) {
                   if (result.getResultCode() == Activity.RESULT_OK) {
                       // There are no request codes
                       Intent data = result.getData();
                       // Handle result for Base image
                       imagePath=data.getData();
                       Picasso.get().load(imagePath).into(Image);

                   }
               }
           });

}

Now, all we need to do is run our app. To do this, simply click the Play button at the top-right corner of your screen or press Shift+F10 on your keyboard. This will launch your emulator and run your app.

text to images android

Here is what our app looks like:

text to images android

Now, let’s select our images. Click on the top image icon to prompt you with a permission request. After accepting, you can choose the photos in your phone gallery or storage. Here, we select three-dogs, which we downloaded from the Cloudinary cloud.

text to images android

Next, add in the text you want to overlay and click on the Transform button to see your resultant image:

text to images android

Here is what our image looks like:

text to images android

Choosing the Right Parameters

Cloudinary offers a variety of parameters to customize your text overlays and make them visually appealing. For instance, if you want to change your font, you can use the .fontFamily() method to define your font. You can pair this up with the .fontSize() method and add the .fontWeight() method to customize the style of your text.

MediaManager.get().url().transformation(new Transformation()
  .width(500).crop("scale").chain()
  .overlay(new TextLayer().fontFamily("Verdana").fontSize(75).fontWeight("bold").textDecoration("underline").letterSpacing(14).text("Dogs")).chain()
  .flags("layer_apply")).generate("samples/animals/three-dogs.jpg");

text to images android

You can even change the color of your text by adding the .color() method to your transformation:

MediaManager.get().url().transformation(new Transformation()
  .width(500).crop("scale").chain()
  .color("#FFFF00").overlay(new
TextLayer().fontFamily("Times").fontSize(90).fontWeight("bold").text("Nature")).chain().flags("layer_apply").gravity("south").y(20)).generate("samples/landscapes/nature-mountains.jpg");

text to images android

You can take a look at the Cloudinary documentation to learn more.

Wrapping Up

This guide focused on adding text overlays to images within Android applications. Traditionally, this required custom development for text rendering and image manipulation. Cloudinary offers a user-friendly solution with an intuitive API for dynamically generating text overlays. You can specify various fonts, styles, text colors, and positioning options within your code. Cloudinary handles the image manipulation on its servers, eliminating the need for complex on-device processing and ensuring consistent rendering and performance across different Android devices.

Managing text overlays efficiently through Cloudinary’s API allows for updates to text content, positioning adjustments, or even font swaps on the fly. This approach simplifies development for Android apps and offers several benefits, including reduced development time, consistent text rendering across devices, and dynamic control over text overlays within your app.

Enhance your Android app’s visual communication with Cloudinary’s text overlay features! Sign up for a free account and explore its intuitive text manipulation tools.

More from Cloudinary:

8 Image Transformations Developers Can Make On The Fly – Learning By Example

Introducing a Text-Overlay Creator

QUICK TIPS
Colby Fayock
Cloudinary Logo Colby Fayock

In my experience, here are tips that can help you better implement text overlays on images using Android and Cloudinary:

  1. Use layered transformations for complex compositions
    When applying multiple transformations (e.g., text overlays with borders, shadow effects, or image annotations), create separate transformation chains in Cloudinary. Using multiple .chain() calls allows fine-tuned control over each effect, preventing unexpected overlaps and maintaining visual clarity.
  2. Utilize vector graphics for crisp text overlays
    Use SVG or PDF overlays for text elements when working with intricate fonts or logos that require high scalability. This ensures that text remains sharp at any resolution, especially when zooming or working with high-density displays (e.g., 4K screens).
  3. Implement a preview mode using real-time image URLs
    Before committing text overlays, implement a preview mode that dynamically generates and displays the Cloudinary URL with the current text and style settings. This gives users a real-time preview of the final result, improving the user experience and reducing the need for repeated image uploads.
  4. Leverage offline caching for faster loading
    Use the local file storage or Glide library’s caching capabilities to store Cloudinary URLs of previously generated text overlays. This way, even if the text overlays change frequently, your app can quickly retrieve and display cached versions, ensuring a faster response time and smoother interactions.
  5. Optimize memory usage with bitmap management
    Handle large images and overlays by carefully managing Bitmap objects in Android. Use BitmapFactory.Options to downscale high-resolution images before overlaying text. This approach prevents OutOfMemory errors and ensures smooth performance, especially on devices with limited resources.
  6. Use auto-gravity for automatic positioning
    Cloudinary’s gravity:auto can intelligently position text overlays based on the image’s focal areas. Use this feature to dynamically place text in visually appropriate spots, avoiding overlaps with important image elements and ensuring readability.
  7. Add responsive text sizing based on image dimensions
    For images of varying sizes, use proportional text sizing by calculating the text size based on the image dimensions. For example, use a percentage of the image’s width (fontSize("5%")) to ensure consistent text appearance across different image resolutions.
  8. Create reusable templates for common text layouts
    Implement reusable text overlay templates (e.g., for watermarks, product labels, or call-to-action banners) by using Cloudinary named transformations. This approach allows you to apply consistent text styles across multiple images, saving time and ensuring a unified visual style.
  9. Enable text interactivity with tap listeners
    For interactive features, such as letting users tap to edit text overlays, implement click listeners on overlay regions using custom image maps or Android’s gesture recognizers. This lets users intuitively interact with and modify overlayed text within the app.
  10. Monitor and handle API limits proactively
    To avoid unexpected issues due to API rate limits when generating multiple text overlays dynamically, implement error handling that tracks and manages Cloudinary API quotas. Consider using Cloudinary’s Analytics API to monitor usage patterns and optimize the app’s interactions.

By incorporating these advanced techniques, you can build a more robust, responsive, and visually appealing text overlay tool for your Android apps, while leveraging the full power of Cloudinary’s API.

Last updated: Oct 2, 2024